Case Studies

see

December 12, 2023 2 Min Read Image via the ESA E3 has been laid to rest by organizer the Entertainment Software Association after more than two decades. The organization confirmed the news on X, formerly Twitter, and said it would continue advocating for those within game industry. “After more than two decades of serving as …

Business

Saber Interactive teams with Paramount to develop triple-A Avatar project

Saber Interactive has another project lined up: creating a game for Paramount’s Avatar franchise. The Space Marine 2 developer has been tapped to develop an action-RPG based on Nickelodeon’s hit action-fantasy franchise. Paramount’s games SVP Doug Rosen noted the studio’s licensed games history made it a perfect fit for the series. Paramount and Saber will …

Case Studies

How speedy implementation fed the fast-paced platforming of Pizza Tower

Pizza Tower is a frantic, blisteringly fast platformer that emphasizes linking movements together to maintain speed as you rush through its absurd pizza-based landscapes with a wildly-animated protagonist. Game Developer spoke with Sertif, the game’s lead programmer, to talk about the continual creating and discarding process that led to their protagonist’s vibrant, varied animations, how …

Programming

It’s official: E3 is dead

Chris Kerr, News Editor December 12, 2023 2 Min Read Image via the ESA E3 has been laid to rest by organizer the Entertainment Software Association after more than two decades. The organization confirmed the news on X, formerly Twitter, and said it would continue advocating for those within game industry. “After more than two …

Mobile

Team17 wants to dip into the ‘M&A market’ less than a year after layoffs

UK publisher Team17 is pursuing mergers and acquisitions to accelerate revenue growth. In its latest investor presentation, the studio explained it has a “strong balance sheet” that can support M&A optionality. The company intends to select deals with an “indie focus” and said those moves are part of its mid-term plan. It’s an interesting tidbit …

Case Studies

Deep Dive: Creating an asynchronous multiplayer in Solium Infernum

Game Developer Deep Dives are an ongoing series with the goal of shedding light on specific design, art, or technical features within a video game in order to show how seemingly simple, fundamental design decisions aren’t really that simple at all. Earlier installments cover topics such as how Mimimi games crafted the save scum-friendly save …