Adolfo Rico, Blogger November 8, 2023 4 Min Read Soy Adolfo y soy uno de los desarrolladores/programadores haciendo Lil’ Guardsman. Soy afortunado de tener ya varios años haciendo juegos. Recientemente cumplí el rol de lead developer y game designer en tres títulos multiplataforma: Hunter’s Legacy, Mulaka y Aztech Forgotten Gods. El autor. Llegué a Hilltop …
Ubisoft’s Prince of Persia: Lost Crown team reportedly disbanded after disappointing sales
The team at Ubisoft Montpellier who created Prince of Persia: The Lost Crown has reportedly been disbanded, according to French journalist Gautoz. In his new video (which is translated here), he alleges Ubisoft decided to throw in the towel with the 2024 sidescroller months after its January release. Despite solid reviews, Ubisoft previously indicated the …
Turning relationship memories into mysterious puzzles with Mind Diver
This interview is part of our Road to the IGF series. The IGF (Independent Games Festival) aims to encourage innovation in game development and to recognize independent game developers advancing the medium. Every year, Game Developer sits down with the finalists for the IGF ahead of GDC to explore the themes, design decisions, and tools …
Postmortem: Bringing an IP back to life with horror survival game Last Year
Game Developer Deep Dives are an ongoing series with the goal of shedding light on specific design, art, or technical features within a video game in order to show how seemingly simple, fundamental design decisions aren’t really that simple at all. Earlier installments cover topics such as implementing crossplay functionality in We Were Here Forever, …
Mastering minimalism and layering complexity with strategy game Thronefall
Thronefall, which comes out in Early Access on August 2, aims to simplify strategy games by offering a minimalist experience in building and defending your kingdom. Game Developer spoke with Jonas Tyroller and Paul Schnepf of Grizzly Games to discuss how their own dwindling gaming time inspired them to simplify such a complex genre, the importance …
Mobile multiplayer app Dusk launches with Gen Z focus, raises $8 million in funding
Update 9/27: The company previously known as “Dusk” has renamed itself to “Rune.” A spokesperson for the company informed Game Developer that its app will now be known as “RuneMatch.” A new app has launched for multiplayer phone games in the form of Dusk, and its creators have already secured more money to build it …
Custom UI bars in Unity (Using Sliders!)
Daniel Udelhoven, Blogger December 1, 2023 4 Min Read I have been the leader programmer for the 310Games LLC since August 2023. Despite what the title may suggest however, I am not always just required to do programming work. Sometimes I need to make, for example, custom UI sliders for our art folks to come …
Demystifying 3D Character Rigging for Games
Hannah George, Blogger April 5, 2024 16 Min Read Character rigging is a vital aspect of bringing virtual characters to life, yet its complexity is often overlooked. In collaboration with one of our senior rigging and groom artists, Jan Rosales, we aim to demystify this craft and provide in-depth insights into the process of rigging …
Deep Dive: How custom tools made the 2D photo mode of A Highland Song sing
Game Developer Deep Dives are an ongoing series with the goal of shedding light on specific design, art, or technical features within a video game in order to show how seemingly simple, fundamental design decisions aren’t really that simple at all. Earlier installments cover topics such as the starkly stylish art direction of Bloodless, how …
Deep Dive: Creating seamless dialogue for narrative poker game Sunshine Shuffle
Game Developer Deep Dives are an ongoing series with the goal of shedding light on specific design, art, or technical features within a video game in order to show how seemingly simple, fundamental design decisions aren’t really that simple at all. Earlier installments cover topics such as how solo developed Devon Wiersma optimized the spraypainted …