My name is Mikhail, and I have been working in the animation and game development industry for over 8 years. I live in London and specialize in creating 2D/3D animations, providing feedback, and improving workflows for mobile games. Throughout my career, I have participated in numerous projects and collaborated with colleagues from different countries. However, …
NaturalMotion reviewing UK and US teams ahead of possible layoffs
GamesIndustry reports NaturalMotion may be at risk of layoffs. The studio is split across two teams in the United Kingdom and United States, and leadership is reviewing them ahead of the potential reductions. Should cuts take place, a spokesperson said a “small number of roles” would be impacted. Studios based in the UK, like Sharkmob …
Why is Black hair so difficult for video games to get right? This 3D artist explains
Alessandro Fillari, Contributor March 28, 2024 7 Min Read At GDC 2024, Isaac Olander, CEO and art director at Swedish-based studio Tallgran, gave a panel on the current state of representation for Black characters, with a particular focus on why Black hair continues to be a tricky thing to nail for games. Having produced 3D …
Populating the city-builder of the future: A Deep dive into character diversity in Cities: Skylines II
Raphael Benros May 29, 2024 6 Min Read Images via Paradox Interactive. Hello, I’m Raphael Benros, a product marketer at Didimo, working alongside our engineering team to share with you how we partnered with Colossal Order to automate and accelerate the production pipeline for creating the scores of unique citizens featured within the world of …
Valve rules out releasing a new Steam Deck model every year
Valve has confirmed that it won’t offer annual Steam Deck refreshes, stating that doing so would be “unfair” to consumers. Speaking to Reviews.org ahead of the much-delayed launch of Steam Deck in Australia, Valve also stated that the Steam Deck 2 will offer a “generational leap.” Steam Deck designer Lawrence Yang told Reviews.org, “We really …
Rolling Pixels: Looping Fiasco
Jahmal Brown, Blogger December 18, 2023 3 Min Read feature/add_game_turn_loop This ‘sprint’ was a good one! This branch of work was about separating a turn-based loop from the game’s render loop. I could see early on that trying to operate the game’s turn-based rules from the render loop had problems. A quick Google search revealed …
Sega takes legal action against individual accused of harassing employee
Sega has revealed it sued and won a case against a serial harasser of one of its staff, and intends to do the same on behalf of all employees. The developer said the unnamed individual had conducted “slander and extreme acts of harassment” on social media toward the employee, prompting legal intervention as the situation …
Godot founders had desperately hoped Unity wouldn’t ‘blow up’
Bryant Francis, Senior Editor September 5, 2024 5 Min Read From left to right: Simon Jones, Rémi Verschelde, and Juan LinietskyImage by Game Developer. At a Glance Unity’s fumbled Runtime Fee rollout sent many developers looking for a new game engine—and many turned to Godot. Godot, an open-source game engine, isn’t maintained by one company, …
Call for Submissions: Let’s talk about photography games
Holly Green, Community Editorial Coordinator August 19, 2024 3 Min Read Hey there, game developers. It’s that time again: Game Developer is seeking submissions for developer-written blogs on a specific industry trend, and we want to hear from you. This time around, we’re digging into the wide world of Photography and Video Games. From August …
Report: Mortal Kombat developer NetherRealm is conducting layoffs
Multiple former NetherRealm employees have claimed the studio’s entire mobile team has been laid off. As spotted by TechRaptor, former NetherRealm QA analyst Tony Lazzara shared the news on Linkedin and claimed “a ton of very talented people were put out of work.” “We had live services on multiple titles such as Mortal Kombat Mobile, …