There is nothing wrong with an inherently difficult game. It’s what I’ve built my entire career on, in fact. But the degree to which I was shutting out players from enjoying our games simply due to our staggering difficulty didn’t become apparent until it was too late—and the features we put in to make our …
Hi-Rez Studios is pulling the plug on Divine Knockout and Realm Royale Reforge
Hi-Rez Studios will be shutting down two of its multiplayer titles on February 17,2025—Divine Knockout and Realm Royale Reforge. The move was announced via the Steam page for each respective game, with developers Evil Mojo Games and Red Beard Games (both subsidiaries of Hi-Rez Studios) sharing almost identical statements on the proposed closures. The news …
Upcoming ACMI interactive exhibition welcomes back a horrible goose
Chris Kerr, News Editor July 19, 2024 1 Min Read Image via House House / ACMI Australia’s national museum of screen culture, ACMI, has curated a new interactive exhibition that will showcase how Melbourne studio House House created Untitled Goose Game. The exhibition will open on September 17, 2024, and run until February 16, 2025. …
Deep Dive: Conquering hardware hurdles to port Kingdom Come: Deliverance to Switch
Zhanna Goranskaya April 16, 2024 6 Min Read Images via Nintendo. Game Developer Deep Dives are an ongoing series with the goal of shedding light on specific design, art, or technical features within a video game in order to show how seemingly simple, fundamental design decisions aren’t really that simple at all. Earlier installments cover …
YouTube launches in-app Playables arcade
Video platform YouTube is entering games through a new avenue: a free arcade of games that can be played directly in the app. Dubbed “Playables,” the feature was first reported last summer shortly ahead of public testing. After a limited rollout in select countries, it’s now getting a full launch over the next few months. …
Realtime Rendering With OpenGL: A Students Perspective (Week 3)
Josh Church, Blogger December 11, 2023 3 Min Read The first thing implemented for this week were textures. The main things I noticed during the implementation of textures using OpenGL is that the only real difference between .jpg and .png to OpenGL is the extra channel that .png images have for alpha. There may or …
Disco Elysium writer launches third splinter dev, Summer Eternal
Following this morning’s announcement of new studios Dark Math Games and Longdue Games, another ZA/UM alum has launched their own independent outfit. Co-founded by Disco Elysium writer Argo Tuulik, Summer Eternal is billed as an “art collective/RPG studio.” Its mission? Gather other Disco writers and some new blood to “create a liberating space for us …
Deep Dive: Cooking up a palatable food prep experience in Fruitbus
Dennis Foose June 4, 2024 10 Min Read Images via Krillbite Studio. Game Developer Deep Dives are an ongoing series with the goal of shedding light on specific design, art, or technical features within a video game in order to show how seemingly simple, fundamental design decisions aren’t really that simple at all. Earlier installments …
Kabam shuts down Disney Mirrorverse after 2.5 years
Kabam Entertainment is shutting down Disney Mirrorverse on December 16 and has already pulled the mobile action RPG from Android and iOS stores. A specific reason wasn’t given for the sunsetting, but the studio said players who still have the game downloaded can keep playing until the end date, including “remaining content released over the …
Deep Dive: How we got one million players to give a dam about Timberborn
Game Developer Deep Dives are an ongoing series with the goal of shedding light on specific design, art, or technical features within a video game in order to show how seemingly simple, fundamental design decisions aren’t really that simple at all. Earlier installments cover topics such as creating a game manual that accommodates multiple learning styles with …