Game Developer Deep Dives are an ongoing series with the goal of shedding light on specific design, art, or technical features within a video game in order to show how seemingly simple, fundamental design decisions aren’t really that simple at all. Game Developer Deep Dives are an ongoing series with the goal of shedding light …
2022
Using Vertex Animation Texture for Complex Visual Effects
Oleksandr Horiuk, Blogger December 8, 2023 3 Min Read Vertex Animation Texture (VAT) is a technology that involves storing animations within textures to be used later in shaders. Instead of using heavy animation files with skeletal rigs or frame-by-frame caches for animations, VAT employs static geometry and a set of textures containing information about the …
Report: Cloud Imperium enacts temporary 7-day work mandate for Star Citizen devs
Update (10/3/2024): In an email to Game Developer, Cloud Imperium said it “does not have a statement or comment” to provide on Insider Gaming’s reporting. Original story: A new report from Insider Gaming alleges Cloud Imperium Games (CIG) will require staff to work seven-day work weeks until mid-October. In an internal email obtained by the …
Baldur’s Gate 3 and Marvel’s Spider-Man 2 big winners at 27th Annual DICE Awards
Chris Kerr, News Editor February 19, 2024 2 Min Read Image via AIAS Baldur’s Gate 3 was named Game of the Year at the 27th Annual DICE Awards in Las Vegas. The awards are hosted by the Academy of Interactive Art & Sciences (AIAS) and determined by votes from a panel of over 30,000 industry …
How Against the Storm managed to mix city-building and roguelite play
This interview is part of our Road to the IGF series. The IGF (Independent Games Festival) aims to encourage innovation in game development and to recognize independent game developers advancing the medium. Every year, Game Developer sits down with the finalists for the IGF ahead of GDC to explore the themes, design decisions, and tools …
Watch what happens when devs turn their games up to 1,000
Justin Carter, Contributing Editor May 10, 2024 1 Min Read Image via Tyler Glaiel & Edmund McMillan. Game developers across Twitter answered a challenge by Mewgenics co-creator Tyler Glaiel on Friday afternoon: “Pick a number in your code or data files, multiply it by 1,000, and post the results.” This all started from a player …
Put your trope down, flip it, and reverse it: Fulfilling and subverting archetypes in Romancelvania
Game Developer Deep Dives are an ongoing series with the goal of shedding light on specific design, art, or technical features within a video game in order to show how seemingly simple, fundamental design decisions aren’t really that simple at all. Earlier installments cover topics such as lessons learned from ten years of development with …
Deep Dive: Expanding accessibility for As Dusk Falls’ PlayStation port
Game Developer Deep Dives are an ongoing series with the goal of shedding light on specific design, art, or technical features within a video game in order to show how seemingly simple, fundamental design decisions aren’t really that simple at all. Game Developer Deep Dives are an ongoing series with the goal of shedding light …
Volumetric Lighting Explained
Piotr Bomak, Blogger September 25, 2023 8 Min Read Hello everyone! As you might already know, The Riftbreaker runs on our own game engine, which we call the Schmetterling. Although working with your own tech is not always easy, it gives us the freedom to implement any number of new features and techniques to make …
Metaphor: ReFantazio sells 1 million copies in less than a day
Atlus’ newest RPG, Metaphor: ReFantazio, is off to a great sales start. According to Sega, the title has already sold 1 million digital and physical copies less than a day into its launch on PC, PlayStation 4 and 5, and Xbox Series X|S. That makes it Atlus’ fastest-selling title in its 35-year history, a record …