Crystal Dynamics revealed the long-running Tomb Raider franchise has eclipsed sales of 100 million copies in its almost 30-year history. The original Tomb Raider turns 28 years old on October 24, and first arrived in Europe for the Sega Saturn. The studio called the milestone “a momentous accomplishment that few video game franchises ever achieve.” …
September 2022
Preparing the Sprawl: On Developing Lil’ Guardsman’s Code Foundation
Italo Capasso, Blogger November 7, 2023 6 Min Read Getting some rest… with a new job! Before I started working on Lil’ Guardsman as its lead developer, I had been working non-stop in gaming for 15 years. It seemed like it might finally be time to slow down and take a break! But no. My …
Fawzi Mesmar joins Beyond Good and Evil 2 team as creative director
Industry veteran Fawzi Mesmar is joining the Beyond Good and Evil 2 team as creative director. Taking to Linkedin, Mesmar announced his new role at Ubisoft Montpellier, having worked with the team previously during his last three years as Ubisoft’s VP of Editorial. “I have been working with those peeps for years now on this …
W4 Games says Godot console porting solutions land in October
Bryant Francis, Senior Editor September 9, 2024 5 Min Read Image via Adobe Stock/Godot. At a Glance Though developers have picked up open-source engine Godot, they’ve struggled with difficulties porting to consoles. Godot can’t support native console porting because of Nintendo, Sony, and Microsoft’s proprietary software. W4 Games was established to provide console-friendly tools and …
Finding the beat through environmental cues in the rhythm game Melatonin
Melatonin is a rhythm game that takes players to a charming, dreamy world filled with music where their actions are informed by the beat of the song, but without an accompanying interface telling them when to press the buttons. Instead, the game leads them through the beats by using the visuals and events happening around them, drawing a rhythm …
Deep Dive: How to achieve the cozy papercraft style of Paper Cut Mansion
Game Developer Deep Dives are an ongoing series with the goal of shedding light on specific design, art, or technical features within a video game in order to show how seemingly simple, fundamental design decisions aren’t really that simple at all. Earlier installments cover topics such as how art director Olivier Latouche reimagined the art …
Reimagining co-op — A case study of Journey’s multiplayer gameplay
Rushil Sojitra, Blogger November 8, 2023 9 Min Read Co-op video games have been around since the 1970s when the arcades first introduced the Pong doubles game. Although the genre has come a long way since then, there is a constant appreciation for it over time among the players. Essentially, co-op is a sub-genre of …
Deep Dive: Designing for spontaneity and non-linearity in alternate reality games with Acolyte
With Acolyte, a narrative ARG that launched back in June, the goal was to combine natural language input with a more traditional detective fantasy to create an experience that spilled out of the game itself, and into the digital world. In short, I wanted players to feel like a web-literate Sherlock Holmes. Acolyte is a …
Obituary: Mike Brennan, Digital Extremes artist, passed away at age 50
Mike “Mynki” Brennan, an artist at Warframe developer Digital Extremes, passed away from cancer on October 15 at 50 years old. According to his obituary, Brennan joined Digital Extremes right out of college as a general artist in 2001. Over the years, he made character and UI art for the studio’s shooters Dark Sector and …
The making of Voss, Kohutek, Regner, & Siemon’s GridMaster
The 2023 Game Developers Conference will once again feature Alt.Ctrl.GDC, an exhibition dedicated to games that use alternative control schemes and interactions in new, exciting, and clever ways. Ahead of GDC 2023, Game Developer will be talking to the developers of each of the games that have been selected for the showcase. GridMaster sees a pair of dancers going head-to-head, …