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Case Studies

The design and philosophy behind ephemeral game exhibition HYPER//ECHO

HYPER//ECHO is a playable video-game-slash-art-exhibition that explores how our shifting relationship with technology has become intertwined with our intrinsically human desire to create and pass on a legacy of our own. The exhibit, created by Australian digital art collective Firepit, was commissioned for ACMI’s virtual installation Gallery 5 and will be live and playable until July …

Mobile

Epic is letting parents restrict and track playtime in Fortnite and UEFN

Epic has launched two new parental controls in Fortnite and UEFN that can be used to restrict and track playtime. The company explained that Time Limit Controls and Time Reports will “enable parents and guardians to manage and view how much time their child spends in Fortnite and Unreal Editor for Fortnite (UEFN).” “Parents will …

Business

New indie, Day 4 Night Studios, formed by Ubisoft Milan and Rockstar alums

Developers on Red Dead Redemption and the Mario + Rabbids series have teamed to found their own studio, Day 4 Night. Led by game director Davide Soliani and Christian Cantamessa, the team will split its staff between Los Angeles and Milan, Italy. Fellow co-founders include Cristina Nava, Gian Marco Zanna, and Luca Breda, all of …

Case Studies

Book Excerpt: Designing Games Meant for Sharing

The following excerpt is from Designing Games Meant for Sharing, by Ioana-Iulia Cazacu. The book will be published July 11, 2024 by CRC Press, a division of Taylor & Francis, a sister company of Game Developer and Informa Tech and is now available for pre-order. Use our discount code GDTF20 at checkout on Routledge.com to …