Bryant Francis, Senior Editor April 4, 2024 12 Min Read Image via Nintendo. At a Glance To support the ‘multiplicative gameplay’ of Tears of the Kingdom, Nintendo’s sound team made a new procedural sound system. Sound design in games is usually built on pre-made audio assets that can be responsive to gameplay. This system goes …
October 2022
Opinion: How will Project 2025 impact game developers?
In the last few weeks you may have heard of a document known as “Project 2025.” Fully known as “The Project 2025 Presidential Transition Project,” it is a document created by a conservative nonprofit think tank called The Heritage Foundation. The project’s aim is to establish policy goals for the possible next presidential administration under …
Scopely cancels unannounced project, begins transitioning team to other work
Scopely is shifting teams around internally following the cancellation of an unannounced project, prompting some developers within the company to express uncertainty about their role or future. Rumors of changes at the Monopoly Go creator started earlier this week when senior creative director Steve Garvin mentioned that his “cool new game got cancelled,” and that …
Deep dive: The design and implementation of object pools
Herman Tulleken, Blogger July 15, 2024 23 Min Read This post first appeared on our blog at Gamelogic. In software development, particularly in game development and real-time applications, efficient memory management is crucial for maintaining optimal performance. One common technique employed to manage objects efficiently is known as object pooling. An object pool is a …
Game Informer Magazine is shutting down
After 33 years, Game Informer will be no more. The publication announced its end on social media, and according to Kotaku, is finished effective immediately. It was mid-digital coverage of The Casting of Frank Stone, while its final print issue covers Dragon Age: Veilguard. “From the early days of pixelated adventures to today’s immersive, virtual …
Orphan Age dev Studio Black Flag closes down after publisher split
French developer Studio Black Flag has declared bankruptcy, and the studio has shut down. The studio, which was working on Orphan Age before its end, explained “communications broke down” between it and its publisher. Without present or future funding, the country’s government has shut it down, effective immediately. Black Flag had its concerns about potentially …
New developer Juicy Button Games founded by Pixel Gun 3D, Total Battle alums
There’s a new mobile developer in town, and its name is Juicy Button Games. Based in Limassol, Cyprus, the studio has already raised $3 million in funding led by The Games Fund. The VC firm awarded £3 million (or $3.73 million) across 22 up-and-coming developers in the UK back in April. Total Battle, Pixel Gun …
Balancing a two-hero battle system with Bossgame: The Final Boss Is My Heart
Bossgame: The Final Boss Is My Heart is all about a pair of girlfriends who hunt devils, battling through a barrage of boss battles whenever they’re not gently teasing each other through texts. Players will have to control both girlfriends at the same time if they’re going to overcome these nasty bosses. Teamwork is vital …
Why some games can’t work well on Steam Deck
Bryant Francis, Senior Editor May 28, 2024 2 Min Read Image via Spiderling Studios. At a Glance Developers want players to enjoy their game on Steam Deck—but it’s not easy to make every game work on the platform. During our conversation with Spiderling Studios’ lead producer Toby Hawkins and publishing director Stefan Metaxa, our conversation …
Experimenting with movement in squishy physics climb-em-up Klifur
Klifur is an exuberant morsel of a game from Torfi Asgeirsson — one of the minds behind NUTS and A Firm Handshake — that aims to explore physics and character movement by getting players to put a plucky climber through their paces. The project was inspired by turn-based fighting game Toribash, which lets players devise their own …