Justin Carter, Contributing Editor May 10, 2024 1 Min Read Image via Tyler Glaiel & Edmund McMillan. Game developers across Twitter answered a challenge by Mewgenics co-creator Tyler Glaiel on Friday afternoon: “Pick a number in your code or data files, multiply it by 1,000, and post the results.” This all started from a player …
November 2022
Put your trope down, flip it, and reverse it: Fulfilling and subverting archetypes in Romancelvania
Game Developer Deep Dives are an ongoing series with the goal of shedding light on specific design, art, or technical features within a video game in order to show how seemingly simple, fundamental design decisions aren’t really that simple at all. Earlier installments cover topics such as lessons learned from ten years of development with …
Deep Dive: Expanding accessibility for As Dusk Falls’ PlayStation port
Game Developer Deep Dives are an ongoing series with the goal of shedding light on specific design, art, or technical features within a video game in order to show how seemingly simple, fundamental design decisions aren’t really that simple at all. Game Developer Deep Dives are an ongoing series with the goal of shedding light …
Volumetric Lighting Explained
Piotr Bomak, Blogger September 25, 2023 8 Min Read Hello everyone! As you might already know, The Riftbreaker runs on our own game engine, which we call the Schmetterling. Although working with your own tech is not always easy, it gives us the freedom to implement any number of new features and techniques to make …
Metaphor: ReFantazio sells 1 million copies in less than a day
Atlus’ newest RPG, Metaphor: ReFantazio, is off to a great sales start. According to Sega, the title has already sold 1 million digital and physical copies less than a day into its launch on PC, PlayStation 4 and 5, and Xbox Series X|S. That makes it Atlus’ fastest-selling title in its 35-year history, a record …
Jam City lays off nearly 85 employees as industry fails to hit ‘upward trend’
Mobile game studio Jam City has laid off around 85 workers (or 10 percent) today, according to Polygon’s Nicole Carpenter. Last we heard of layoffs for the studio was almost two full years ago, wherein 17 percent of staff was let go. As in 2022, blame was placed on the current market. In an email …