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Case Studies

Postmortem: The journey of Inkbound through Early Access

Game Developer Deep Dives are an ongoing series with the goal of shedding light on specific design, art, or technical features within a video game in order to show how seemingly simple, fundamental design decisions aren’t really that simple at all. Game Developer Deep Dives are an ongoing series with the goal of shedding light …

Programming

Using Vertex Animation Texture for Complex Visual Effects

Oleksandr Horiuk, Blogger December 8, 2023 3 Min Read Vertex Animation Texture (VAT) is a technology that involves storing animations within textures to be used later in shaders. Instead of using heavy animation files with skeletal rigs or frame-by-frame caches for animations, VAT employs static geometry and a set of textures containing information about the …

Business

Report: Cloud Imperium enacts temporary 7-day work mandate for Star Citizen devs

Update (10/3/2024): In an email to Game Developer, Cloud Imperium said it “does not have a statement or comment” to provide on Insider Gaming’s reporting. Original story: A new report from Insider Gaming alleges Cloud Imperium Games (CIG) will require staff to work seven-day work weeks until mid-October. In an internal email obtained by the …

Case Studies

How Against the Storm managed to mix city-building and roguelite play

This interview is part of our Road to the IGF series. The IGF (Independent Games Festival) aims to encourage innovation in game development and to recognize independent game developers advancing the medium. Every year, Game Developer sits down with the finalists for the IGF ahead of GDC to explore the themes, design decisions, and tools …