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Case Studies

Experimenting with movement in squishy physics climb-em-up Klifur

Klifur is an exuberant morsel of a game from Torfi Asgeirsson — one of the minds behind NUTS and A Firm Handshake — that aims to explore physics and character movement by getting players to put a plucky climber through their paces. The project was inspired by turn-based fighting game Toribash, which lets players devise their own …

Business

Tomb Raider franchise tops 100 million copies sold

Crystal Dynamics revealed the long-running Tomb Raider franchise has eclipsed sales of 100 million copies in its almost 30-year history. The original Tomb Raider turns 28 years old on October 24, and first arrived in Europe for the Sega Saturn. The studio called the milestone “a momentous accomplishment that few video game franchises ever achieve.” …

Business

Fawzi Mesmar joins Beyond Good and Evil 2 team as creative director

Industry veteran Fawzi Mesmar is joining the Beyond Good and Evil 2 team as creative director. Taking to Linkedin, Mesmar announced his new role at Ubisoft Montpellier, having worked with the team previously during his last three years as Ubisoft’s VP of Editorial. “I have been working with those peeps for years now on this …

Programming

W4 Games says Godot console porting solutions land in October

Bryant Francis, Senior Editor September 9, 2024 5 Min Read Image via Adobe Stock/Godot. At a Glance Though developers have picked up open-source engine Godot, they’ve struggled with difficulties porting to consoles. Godot can’t support native console porting because of Nintendo, Sony, and Microsoft’s proprietary software. W4 Games was established to provide console-friendly tools and …

Case Studies

Finding the beat through environmental cues in the rhythm game Melatonin

Melatonin is a rhythm game that takes players to a charming, dreamy world filled with music where their actions are informed by the beat of the song, but without an accompanying interface telling them when to press the buttons. Instead, the game leads them through the beats by using the visuals and events happening around them, drawing a rhythm …

Case Studies

Deep Dive: How to achieve the cozy papercraft style of Paper Cut Mansion

Game Developer Deep Dives are an ongoing series with the goal of shedding light on specific design, art, or technical features within a video game in order to show how seemingly simple, fundamental design decisions aren’t really that simple at all. Earlier installments cover topics such as how art director Olivier Latouche reimagined the art …

Business

Obituary: Mike Brennan, Digital Extremes artist, passed away at age 50

Mike “Mynki” Brennan, an artist at Warframe developer Digital Extremes, passed away from cancer on October 15 at 50 years old. According to his obituary, Brennan joined Digital Extremes right out of college as a general artist in 2001. Over the years, he made character and UI art for the studio’s shooters Dark Sector and …