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Case Studies

The making of Voss, Kohutek, Regner, & Siemon’s GridMaster

The 2023 Game Developers Conference will once again feature Alt.Ctrl.GDC, an exhibition dedicated to games that use alternative control schemes and interactions in new, exciting, and clever ways. Ahead of GDC 2023, Game Developer will be talking to the developers of each of the games that have been selected for the showcase. GridMaster sees a pair of dancers going head-to-head, …

Case Studies

The design and philosophy behind ephemeral game exhibition HYPER//ECHO

HYPER//ECHO is a playable video-game-slash-art-exhibition that explores how our shifting relationship with technology has become intertwined with our intrinsically human desire to create and pass on a legacy of our own. The exhibit, created by Australian digital art collective Firepit, was commissioned for ACMI’s virtual installation Gallery 5 and will be live and playable until July …

Mobile

Epic is letting parents restrict and track playtime in Fortnite and UEFN

Epic has launched two new parental controls in Fortnite and UEFN that can be used to restrict and track playtime. The company explained that Time Limit Controls and Time Reports will “enable parents and guardians to manage and view how much time their child spends in Fortnite and Unreal Editor for Fortnite (UEFN).” “Parents will …

Business

New indie, Day 4 Night Studios, formed by Ubisoft Milan and Rockstar alums

Developers on Red Dead Redemption and the Mario + Rabbids series have teamed to found their own studio, Day 4 Night. Led by game director Davide Soliani and Christian Cantamessa, the team will split its staff between Los Angeles and Milan, Italy. Fellow co-founders include Cristina Nava, Gian Marco Zanna, and Luca Breda, all of …

Case Studies

Book Excerpt: Designing Games Meant for Sharing

The following excerpt is from Designing Games Meant for Sharing, by Ioana-Iulia Cazacu. The book will be published July 11, 2024 by CRC Press, a division of Taylor & Francis, a sister company of Game Developer and Informa Tech and is now available for pre-order. Use our discount code GDTF20 at checkout on Routledge.com to …

Case Studies

Inside a world of wobbles, wiggles and sticky hand thievery in Rubblar

Rubblar sees you using a long rubber hand to steal things from twisty-turny environments while on a tight time limit. Players will need to use their stretchiness to pull their purloined items back in time before they get caught. Game Developer spoke with Thibaud Goiffon and Sander Vanhove, creators of this game of sticky banditry, …

Programming

Deep Dive: Console cross-play and how we made it work in Insurgency

Denys Slipchuk, Yurii Dudnik May 7, 2024 6 Min Read Images via New World Interactive. Game Developer Deep Dives are an ongoing series with the goal of shedding light on specific design, art, or technical features within a video game in order to show how seemingly simple, fundamental design decisions aren’t really that simple at …

Mobile

Candlelight Games formed by ex-Pixelberry Studios devs

A trio of alums from Pixelberry Studios have formed a new team of their own in Candlelight Games. Per the website, the Washington-based team will make narrative-based titles “[that] unite people through shared experiences.” “Our mission is to deliver heartfelt, character-centric narrative games with meaningful choices that truly resonate with players,” wrote co-founder Andrew Shvarts. …