Game Developer Deep Dives are an ongoing series with the goal of shedding light on specific design, art, or technical features within a video game in order to show how seemingly simple, fundamental design decisions aren’t really that simple at all. Earlier installments cover topics such as implementing crossplay functionality in We Were Here Forever, …
2022
Deep Dive: The making of Colossal Cave
Game Developer Deep Dives are an ongoing series with the goal of shedding light on specific design, art, or technical features within a video game in order to show how seemingly simple, fundamental design decisions aren’t really that simple at all. Earlier installments cover topics such as the scientific modeling behind the irrigation and water …
Mobile Kombat: Onslaught is being torched by NetherRealm after one year
NetherRealm is shutting down mobile title Mortal Kombat: Onslaught and removing it from storefronts. The collectible-RPG was pitched as a mobile exclusive featuring a brand new Mortal Kombat story. It only launched in October 2023 so will have survived for just over a year. The game will officially shut down on October 21, 2024. It …
SAG-AFTRA returns to negotiating table with major gaming studios
Today is the day: SAG-AFTRA has resumed negotiations with game developers to secure rights for video game voice actors and performers. Last week, the actors union announced talks would resume with triple-A developers like EA, Take-Two, and other heavy hitters. Since July, actors have been striking and advocating for support online. Yesterday, October 22, SAG-AFTRA …
Deep Dive: Cultivating the sprawling, ambient sound design of Garden Life
Game Developer Deep Dives are an ongoing series with the goal of shedding light on specific design, art, or technical features within a video game in order to show how seemingly simple, fundamental design decisions aren’t really that simple at all. Earlier installments cover topics such as how Mimimi games crafted the save scum-friendly save …
Sharkmob’s London team at risk of layoffs after canceled project
Developer Sharkmob may lay off staff at its London studio after the team canceled an unannounced project. In a statement, Sharkmob explained the London team is in a consultation period to determine how much of its staff will be reduced. The unnamed project was in the works “for some time” prior to its end. Citing …
Deep Dive: Behind the evocative medieval manuscript art of Pentiment
Game Developer Deep Dives are an ongoing series with the goal of shedding light on specific design, art, or technical features within a video game in order to show how seemingly simple, fundamental design decisions aren’t really that simple at all. Earlier installments cover topics such as how art director Olivier Latouche reimagined the art …
Bungie creative leadership team integrated into PlayStation Studios as live-service support team
Bungie’s Creative Studios (BCS) team has become fully integrated with PlayStation Studios. Bridget O’Neill, the former senior director of BCS, has been appointed as PlayStation’s senior director of its Creative department. Her new position will see her “build the foundation for a creative team that can support all PlayStation live-service games.” When Bungie laid off …
The technical logistics of designing a diverse character creator in Witchy Life Story
In part one of our interview with the developers of Witchy Life Story, we got had an insightful personal discussion with studio founder and lead designer Allie Ast, programmer Aubrey Scott and artist Sara Hagstrom, on why character creators are important to both developers and the audience, highlighting their impact on self-expression, identity, and inclusion. In part two, …
Tilting Point making layoffs that could impact 20 percent of global workforce
Mobile publisher Tilting Point is laying off 20 percent of its workforce to “continue operating a healthy ongoing company.” Confirming the news in a statement sent to MobileGamer.biz, the company said the cuts were made in response to “tough” market conditions. “As anyone watching the games industry is acutely aware, the current market is tough …