The following is an excerpt from Ultima and Worldbuilding in the Computer Role-Playing Game, a historical study of Ultima (Origin Systems, 1981). The book was published in April 2024 by Amherst College Press and is available for open-access download or paperback purchase. In her classic work on human-computer interaction, Computers as Theatre, game designer Brenda Laurel …
February 2023
The Epic Games Store debuts on AltStore, Android, and iOS devices
Fortnite, Fall Guys, and Rocket League Sideswipe have dropped back onto iOS and Android handsets via The Epic Games Store. As promised earlier this year, Epic will use its marketplace to relaunch key titles on mobile platforms following a protracted legal battle with Apple and Google. The Epic Game Store is currently available for download …
Alan Wake 2 was ‘the right time’ for Remedy to invest in live-action video, says Sam Lake
Bryant Francis, Senior Editor February 27, 2024 3 Min Read Image via Remedy/Epic Games. At a Glance Remedy has experimented with video production in game narrative since 2016’s Quantum Break. The studio began implementing live-action video inside of gameplay with the 2019 game Control. According to creative director Sam Lake, expanding its use in Alan …
Monument Valley 3 is heading to Netflix Games to avoid App Store ‘compromise’
Ustwo Games is revisiting the series that launched it into the stratosphere over a decade ago with Monument Valley 3. The threequel was unveiled at Gamescom 2024, but unlike its forebears will be shunning the App Store and launching exclusively on Netflix Games. This isn’t the first time Ustwo has collaborated with Netflix. The studio …
Deep Dive: Using Exoscript to tame the “Narrative Octopus” of I Was a Teenage Exocolonist
Game Developer Deep Dives are an ongoing series with the goal of shedding light on specific design, art, or technical features within a video game in order to show how seemingly simple, fundamental design decisions aren’t really that simple at all. Earlier installments cover topics such as the technical design of impossible spaces in the …
Deep Dive: Harnessing the power of player feedback with Dying Light 2
Game Developer Deep Dives are an ongoing series with the goal of shedding light on specific design, art, or technical features within a video game in order to show how seemingly simple, fundamental design decisions aren’t really that simple at all. Earlier installments cover topics such as creating asynchronous multiplayer in Solium Infernum, expanding accessibility …
Krafton and Pocketpair partner to bring Palworld to mobile platforms
Krafton has penned a licensing agreement with Pocketpair to bring Palworld to mobile platforms. The Korean company explained the project will be overseen by PUBG: Battlegrounds developer PUBG Studios. In a translated press release, Krafton said it will “faithfully reinterpret and implement” the core elements of Palworld. Palworld launched earlier this year for console and …
All of Annapurna Interactive has resigned
Annapurna Interactive’s leadership shuffle last week didn’t just see publisher heads Nathan Gary, Deborah Mars, and Nathan Vella resign from the company—all employees of the publisher have resigned too. This stunning news comes from Bloomberg News games reporter Jason Schreier, and apparently follows a failed bid by Gary and his colleagues to spin the publisher …
Digital Eclipse’s retro balancing act is about courting bigger partners
In TV, film, and video games, documentaries are a tough market to crack. They’re increasingly popular on streaming services in series format, but it’s been a long time since mass market films like Fahrenheit 911 and Supersize Me were hits at the box office. And films or series about the history of video games have …
Telling emotional stories through evocative scenes in Rhett Tsai’s How Deep Is the Dark Water?
This interview is part of our Road to the IGF series. The IGF (Independent Games Festival) aims to encourage innovation in game development and to recognize independent game developers advancing the medium. Every year, Game Developer sits down with the finalists for the IGF ahead of GDC to explore the themes, design decisions, and tools …