Zachery McCurtain, Blogger December 11, 2023 6 Min Read In our game, we have lots of AI people walking around the level to be victims for the player to scare, make angry, etc. These victims are split into two types, guests and workers. Guests are there simply to be bullied by the player, while the …
April 2023
Book Excerpt: Game Design Workshop, 5th Edition
The following excerpt is from the 5th edition of “Game Design Workshop” by Tracy Fullerton. The book will be published April 19, 2024 by Taylor & Francis, a sister company of Game Developer and Informa Tech. Use our discount code GDTF20 at checkout on Routledge.com to receive a 20% discount on your purchase. Offer is …
Sailor Moon meets Shakespeare: the design philosophies of magic girl RPG This Way Madness Lies
This Way Madness Lies mingles community Shakespeare plays and magical girls, having you travel to dimensions based on the Bard’s works in order to duke it out in fast, but challenging turn-based battles. I don’t recall a giant plant in Romeo and Juliet, but given the light humor of the world and its heroines, I …
Exploring unique surveilling and thieving controllers for Debono’s HEIST ’98
The 2023 Game Developers Conference will once again feature Alt.Ctrl.GDC, an exhibition dedicated to games that use alternative control schemes and interactions in new, exciting, and clever ways. Ahead of GDC 2023, Game Developer will be talking to the developers of each of the games that have been selected for the showcase. HEIST ’98 uses …
Filling in the dotted line: bezier curves and creative pride
Aidan Barrett, Blogger December 12, 2023 7 Min Read A few months back, I was tasked with adding curving functionality to an existing line rendering system. This should have been a pretty simple task, just modify the existing path waypoints and add the ability to generate a curve given a few parameters. What it did …
Antstream Arcade conducts ‘small’ layoffs in ‘strategic shift in focus’
British company Antstream laid off a “small amount” of staff working on its retro game platform, Antstream Arcade. In a statement to GamesIndustry, Antstream attributed the reductions to a “strategic shift in focus internally.” The statement came days after former PR manager Diane Hutchinson and UI designer Robyn Jamieson revealed they were impacted. “This decision …
How to Protect and Grow IP in the Gaming World
How important is safeguarding intellectual property in the game development industry today? Consider a few statistics: According to IDC, the global gaming market is projected to reach a value of $293 billion by 2027. And a survey conducted by the Entertainment Software Association found that 24% of respondents had experienced personal or company IP theft …
Devolver Digital launches publishing label Big Fan Games for licensed games
Devolver Digital is committing to licensed games with a new indie label, Big Fan Games. The label will be responsible for publishing game adaptations of movies, TV shows, and comic books. Per GamesIndustry, Devolver subsidiary Good Shepherd will oversee the nascent publisher. Devolver acquired Good Shepherd—the team responsible for publishing Hellboy Web of the Wyrd …
Vampire Survivors development sounds like an open source-fueled fever dream
Bryant Francis, Senior Editor August 14, 2024 3 Min Read Image via Poncle/Future Friends. At a Glance The final issue of Game Informer includes an interview with Vampire Survivors creator Luca Galante on the making of the game. Galante describes a development cycle enabled by open source tools and free sprite packs. The game’s chaotic, …
Free-to-play dev Voodoo acquires social platform BeReal
French developer Voodoo Games has bought the BeReal social platform for €500 million (or $536.9 million). Known for free-to-play games like Helix Jump and Hole.io, Voodoo aims to use BeReal as a way to “strengthen [its] global position.” As for BeReal, the tech company wants to “accelerate its growth” using the tech and knowledge Voodoo’s …