Annapurna Interactive’s leadership shuffle last week didn’t just see publisher heads Nathan Gary, Deborah Mars, and Nathan Vella resign from the company—all employees of the publisher have resigned too. This stunning news comes from Bloomberg News games reporter Jason Schreier, and apparently follows a failed bid by Gary and his colleagues to spin the publisher …
2023
Digital Eclipse’s retro balancing act is about courting bigger partners
In TV, film, and video games, documentaries are a tough market to crack. They’re increasingly popular on streaming services in series format, but it’s been a long time since mass market films like Fahrenheit 911 and Supersize Me were hits at the box office. And films or series about the history of video games have …
Telling emotional stories through evocative scenes in Rhett Tsai’s How Deep Is the Dark Water?
This interview is part of our Road to the IGF series. The IGF (Independent Games Festival) aims to encourage innovation in game development and to recognize independent game developers advancing the medium. Every year, Game Developer sits down with the finalists for the IGF ahead of GDC to explore the themes, design decisions, and tools …
Deep Dive: Designing a narrative for multiple middles and multiple heroes in Saltsea Chronicles
Game Developer Deep Dives are an ongoing series with the goal of shedding light on specific design, art, or technical features within a video game in order to show how seemingly simple, fundamental design decisions aren’t really that simple at all. Earlier installments cover topics such as how indie developer Mike Sennott cultivated random elements in …
Obituary: LucasArts artist Ti-Ning Kwa has passed away
Ti-Ning Kwa, a 3D artist who previously worked at LucasArts and Sims developer Maxis, passed away last week, according to an email from his former coworker Gaurav Mathur. Per Mathur and Kwa’s family, Kwa got his start in games at Dynamix, where he provided artwork for 1998’s Starsiege Tribes and 2001’s Tribes 2. When the …
Book Excerpt: Game AI Uncovered, Volume One
Paul Roberts, Sarat Rallabandi June 18, 2024 16 Min Read Images via CRC Press. The following excerpt is from Game AI Uncovered Volume One, as edited by Paul Roberts. The book was published February 23, 2024 by CRC Press, a division of Taylor & Francis, a sister company of Game Developer and Informa Tech. Use our …
How word choice transformed the exploration-driven world of Beacon Pines
Beacon Pines sees players shaping the story of Luka and his cute animal friends by changing the words of a magical storybook. A single turn of phrase or word choice can bring a disturbing end to the kid’s journey, so carefully selecting the right word at the right time will be vital to ensuring everyone …
Implementing Gameplay Mechanics: Iterative Development and Design
December 4, 2023 3 Min Read The Approach I am a developer on a game called Conquering Ciros. Our studio, Crystalline Games LLC, was formed as part of the Game Design program at Indiana University. As a programmer, I joined the team in May of 2023, after the game’s overall design had been thought out …
Realtime Rendering With OpenGL – A Students Perspective (Week 4)
Josh Church, Blogger December 12, 2023 3 Min Read Week 4 Week 4 was spent on delving into lighting and because of that it was the first time I was really delving into the glsl code for this project. Previously I have done some coding in hlsl for Unity projects as well as some visual …
Designing a New Sub-Genre
Omar Mohammed, Blogger December 4, 2023 9 Min Read Introduction For over a year, I’ve been the lead designer and producer for a small indie game called Go! Save the Queen! This is my first game, and along with a small team of other students at Indiana University Bloomington, we hope to release it in …