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Case Studies

Turning relationship memories into mysterious puzzles with Mind Diver

This interview is part of our Road to the IGF series. The IGF (Independent Games Festival) aims to encourage innovation in game development and to recognize independent game developers advancing the medium. Every year, Game Developer sits down with the finalists for the IGF ahead of GDC to explore the themes, design decisions, and tools …

Case Studies

Postmortem: Bringing an IP back to life with horror survival game Last Year

Game Developer Deep Dives are an ongoing series with the goal of shedding light on specific design, art, or technical features within a video game in order to show how seemingly simple, fundamental design decisions aren’t really that simple at all. Earlier installments cover topics such as implementing crossplay functionality in We Were Here Forever, …

Case Studies

Mastering minimalism and layering complexity with strategy game Thronefall

Thronefall, which comes out in Early Access on August 2, aims to simplify strategy games by offering a minimalist experience in building and defending your kingdom. Game Developer spoke with Jonas Tyroller and Paul Schnepf of Grizzly Games to discuss how their own dwindling gaming time inspired them to simplify such a complex genre, the importance …

Programming

Custom UI bars in Unity (Using Sliders!)

Daniel Udelhoven, Blogger December 1, 2023 4 Min Read I have been the leader programmer for the 310Games LLC since August 2023. Despite what the title may suggest however, I am not always just required to do programming work. Sometimes I need to make, for example, custom UI sliders for our art folks to come …

Programming

Demystifying 3D Character Rigging for Games

Hannah George, Blogger April 5, 2024 16 Min Read Character rigging is a vital aspect of bringing virtual characters to life, yet its complexity is often overlooked. In collaboration with one of our senior rigging and groom artists, Jan Rosales, we aim to demystify this craft and provide in-depth insights into the process of rigging …

Case Studies

Deep Dive: How custom tools made the 2D photo mode of A Highland Song sing

Game Developer Deep Dives are an ongoing series with the goal of shedding light on specific design, art, or technical features within a video game in order to show how seemingly simple, fundamental design decisions aren’t really that simple at all. Earlier installments cover topics such as the starkly stylish art direction of Bloodless, how …

Mobile

Report: Sony making PlayStation mobile store for F2P games

Sony’s reportedly making big steps toward mobile games in the form of a PlayStation platform for phones. TweakTown spotted a new job listing for a mobile platform architect. The description mentions designing the architecture and backend for a PlayStation-specific ecosystem that can be used to “develop, publish, and operate free-to-play mobile games.” Other than Fate/Grand …