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Case Studies

Deep Dive: Making a manual for every learning style with The Banished Vault

Game Developer Deep Dives are an ongoing series with the goal of shedding light on specific design, art, or technical features within a video game in order to show how seemingly simple, fundamental design decisions aren’t really that simple at all. Earlier installments cover topics such as how indie developer Mike Sennott cultivated random elements …

Mobile

Japanese studio Gumi wants 80 people to accept voluntary redundancy

Japanese mobile and web3 game developer Gumi wants around 80 employees to accept voluntary redundancy so it can downsize to “achieve sustainable growth.” The company broke the news in a press release (via Google Translate) spotted by Game World Observer and said it reported a net loss of 5.9 billion yen ($37.8 million) during the …