Game Developer Deep Dives are an ongoing series with the goal of shedding light on specific design, art, or technical features within a video game in order to show how seemingly simple, fundamental design decisions aren’t really that simple at all. Earlier installments cover topics such as how indie developer Mike Sennott cultivated random elements …
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January 2024
Japanese studio Gumi wants 80 people to accept voluntary redundancy
Japanese mobile and web3 game developer Gumi wants around 80 employees to accept voluntary redundancy so it can downsize to “achieve sustainable growth.” The company broke the news in a press release (via Google Translate) spotted by Game World Observer and said it reported a net loss of 5.9 billion yen ($37.8 million) during the …
Pursuing the “Aha!” moment with deductive reasoning game The Case of the Golden Idol
The Case of the Golden Idol sees players trying to solve twelve murder cases that span forty years in the 18th century. You’re free to explore these scenes and examine clues at will, and you’ll need to use real deductive reasoning to figure out the names of the killers, how they did it, and why. The …