Game Developer Deep Dives are an ongoing series with the goal of shedding light on specific design, art, or technical features within a video game in order to show how seemingly simple, fundamental design decisions aren’t really that simple at all. Earlier installments cover topics such as UI and difficulty levels in Cook Serve Forever, …
June 2024
Owlcat Games says devs must learn how to usurp established titles
When Warhammer 40K: Rogue Trader and Pathfinder: Kingmaker developer Owlcat Games stood up a publisher for narrative-focused games, it did so with years of self-publishing experience under its belt. In 2019, head of publishing Andrey Tsvetkov joined the company to build up a self-publishing arm, and after 5 years and the acquisition of publisher Meta Publishing, …
Indie developer Studio Thunderhorse closes after more than a decade
Indie developer Studio Thunderhorse is closing after over a decade of making games. Taking to X, the three-person studio shared a letter stating that the trio had to make “the difficult decision” for the “long-term health of the team and the studio.” Founded in 2015, the California-based studio specialized in 2D games inspired by the …
Hackers hit Pokémon developer Game Freak, expose troves of sensitive data
Game Freak confirmed yesterday that it has been the victim of a large scale hack, in which 1TB of company data has been exposed. Releasing a statement on its website, the Pokémon developer reveals that the breach took place in August 2024, and that the data of over 2600 current and former employees had been …
TouchArcade is shutting down after 16 years
TouchArcade is shutting down after more than 16 years. The publication was established in 2008 and sought to cover the (then) emerging mobile game market. In a lengthy post on the TouchArcade website, editor-in-chief Jared Nelson explained normal daily operations will cease ahead of a total shutdown. “This is a post that I’ve known was …
IO Interactive will publish Build a Rocket Boy’s ‘proof of concept’ game for Everywhere platform
Hitman creator IO Interactive is dipping its feet into third-party publishing. Its first assignment? MindsEye, a game from Build a Rocket Boy (BARB), along with the previously announced MMO, Everywhere. The triple-A actioner has been previously described as a “proof of concept” game for Everywhere. Build a Rocket Boy’s aim for Everywhere is to be …
Awesomenauts developers establish new studio Rangatang
A cohort of former Awesomenauts devs have regrouped to form Dutch studio Rangatang. The founding team were previously colleagues at Awesomenauts developer Romino Games. The studio filed for bankruptcy in 2023 and sold both Awesomenauts and Swords & Soldiers to Atari. Romino was working on an unnamed project before closing its doors. The founding members …
More Than Movements: Animation in Mobile Game Dev
My name is Mikhail, and I have been working in the animation and game development industry for over 8 years. I live in London and specialize in creating 2D/3D animations, providing feedback, and improving workflows for mobile games. Throughout my career, I have participated in numerous projects and collaborated with colleagues from different countries. However, …
NaturalMotion reviewing UK and US teams ahead of possible layoffs
GamesIndustry reports NaturalMotion may be at risk of layoffs. The studio is split across two teams in the United Kingdom and United States, and leadership is reviewing them ahead of the potential reductions. Should cuts take place, a spokesperson said a “small number of roles” would be impacted. Studios based in the UK, like Sharkmob …
Why is Black hair so difficult for video games to get right? This 3D artist explains
Alessandro Fillari, Contributor March 28, 2024 7 Min Read At GDC 2024, Isaac Olander, CEO and art director at Swedish-based studio Tallgran, gave a panel on the current state of representation for Black characters, with a particular focus on why Black hair continues to be a tricky thing to nail for games. Having produced 3D …