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Business

BFI issues £510,000 from lottery challenge to back dev-focused aid projects

A quartet of projects focused on assisting indie developers recently won £510,000 (or $665,275) from the British Film Institute (BFI). Per GamesIndustry, the four were awarded funding from the production company’s National Lottery Innovation Challenge. Businesses will put that money toward new tools and resources for undersupported developers. BFI’s research and industry innovation director Rishi …

Business

Xsolla starts industry advancement into Uzbekistan with development academy in 2025

Game commerce platform Xsolla is partnering with IT Park Uzbekistan to launch a game development academy in the country next year. Like the academies established in Saudi Arabia and Central Asia, Uzbekistan’s will “train local talent and create new opportunities for game production & development within [its] growing industry.” The aim is for Uzbekistan to …

Business

Indie horror hit Crow Country sells over 100,000 copies

PlayStation 1 inspired horror title Crow Country has sold 100,000 copies since May. A week after Crow Country’s release on Nintendo Switch, London-based developer SFB Games announced that it had reached the impressive milestone. Two third of copies sold were via Steam, with the rest split between PS5, Xbox Series X/S and Nintendo Switch. “100k …

Business

What happens when a secretive blockchain company buys your game studio

Secrecy runs rampant in the game industry, with everything from game projects to hiring decisions kept lock and key under tight NDAs. But what if a company was so secretive you didn’t even know you were applying to work at it when you sent in your application? That’s a scenario one former worker at Phoenix …

Business

Digital Eclipse’s retro balancing act is about courting bigger partners

In TV, film, and video games, documentaries are a tough market to crack. They’re increasingly popular on streaming services in series format, but it’s been a long time since mass market films like Fahrenheit 911 and Supersize Me were hits at the box office. And films or series about the history of video games have …

Business

Obituary: LucasArts artist Ti-Ning Kwa has passed away

Ti-Ning Kwa, a 3D artist who previously worked at LucasArts and Sims developer Maxis, passed away last week, according to an email from his former coworker Gaurav Mathur. Per Mathur and Kwa’s family, Kwa got his start in games at Dynamix, where he provided artwork for 1998’s Starsiege Tribes and 2001’s Tribes 2. When the …

Business

Ex-Disco Elysium devs announce two rival studios

Two studios have formed from the smoldering ashes of ZA/UM, the developers of 2019’s critically-acclaimed Disco Elysium. After several high-profile staff exits at ZA/UM and a slew of legal troubles, two new London-based studios have emerged: Dark Math Games and Longdue Games. Longdue Games is comprised of 12 people, including Disco Elysium producers and ex-Bungie …

Business

One lesson from 10 years of writing for Game Developer

On October 14 2014, I filed my first freelance story for what was then called “Gamasutra.” 10 years and a changing of the guard later, I’m now a senior editor for Game Developer, which—I’m sorry—is a 10 times better name than a vaguely appropriative sex pun. Very few game journalists make it to 10 years …

Business

Ex-Irrational devs look back on the XCOM shooter that wasn’t

Former developers from Irrational Games’ Australia team spoke with PCGamer about the studio’s attempt to revive 2K’s strategy series XCOM with a first-person shooter. This shooter predates Firaxis’ 2012 reboot XCOM: Enemy Unknown, and Irrational co-founder and Australia leader Jon Chey, said was something of a tradeoff. He noted 2K “injected a lot more resources” …

Business

Report: Cloud Imperium enacts temporary 7-day work mandate for Star Citizen devs

Update (10/3/2024): In an email to Game Developer, Cloud Imperium said it “does not have a statement or comment” to provide on Insider Gaming’s reporting. Original story: A new report from Insider Gaming alleges Cloud Imperium Games (CIG) will require staff to work seven-day work weeks until mid-October. In an internal email obtained by the …