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December 12, 2023 2 Min Read Image via the ESA E3 has been laid to rest by organizer the Entertainment Software Association after more than two decades. The organization confirmed the news on X, formerly Twitter, and said it would continue advocating for those within game industry. “After more than two decades of serving as …

Case Studies

How speedy implementation fed the fast-paced platforming of Pizza Tower

Pizza Tower is a frantic, blisteringly fast platformer that emphasizes linking movements together to maintain speed as you rush through its absurd pizza-based landscapes with a wildly-animated protagonist. Game Developer spoke with Sertif, the game’s lead programmer, to talk about the continual creating and discarding process that led to their protagonist’s vibrant, varied animations, how …

Case Studies

Deep Dive: Creating an asynchronous multiplayer in Solium Infernum

Game Developer Deep Dives are an ongoing series with the goal of shedding light on specific design, art, or technical features within a video game in order to show how seemingly simple, fundamental design decisions aren’t really that simple at all. Earlier installments cover topics such as how Mimimi games crafted the save scum-friendly save …

Case Studies

Creating eerie investigations through snowy footprints in Gevaudan 1851

This interview is part of our Road to the IGF series. The IGF (Independent Games Festival) aims to encourage innovation in game development and to recognize independent game developers advancing the medium. Every year, Game Developer sits down with the finalists for the IGF ahead of GDC to explore the themes, design decisions, and tools …

Case Studies

Postmortem: Infernax

Developer: Berzerk StudioPublisher: The Arcade CrewRelease Date: February 15 2022 Platforms: Steam, Win10, Xbox, Playstation, Switch Number of Developers: A good dozen Length of Development: 11 years Budget: Considerably more than a potato salad Development Tools: Prototyped in Flash, launched in Unity3d Eleven years ago, we set out to make the hardest, goriest, coolest homage …

Case Studies

Deep Dive: Creating impossible spaces in Mind Palace

Game Developer Deep Dives are an ongoing series with the goal of shedding light on specific design, art, or technical features within a video game in order to show how seemingly simple, fundamental design decisions aren’t really that simple at all. Earlier installments cover topics such as UI and difficulty levels in Cook Serve Forever, …

Case Studies

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