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Case Studies

Deep Dive: Making a manual for every learning style with The Banished Vault

Game Developer Deep Dives are an ongoing series with the goal of shedding light on specific design, art, or technical features within a video game in order to show how seemingly simple, fundamental design decisions aren’t really that simple at all. Earlier installments cover topics such as how indie developer Mike Sennott cultivated random elements …

Case Studies

Postmortem: Gregory Kogos’ Playdate puzzle platformer Omaze

Author: by Gregory Kogos Game: OmazeDeveloper: Gregory KogosRelease Date: 16/05/2022Platforms: PlaydateNumber of Developers: 1 How it started My background is creating alt.ctrl custom hardware games. The most successful one is RotoRing — a circular puzzle platformer played on two LED Rings with a rotating knob and a button that runs on Arduino.  To help provide a better understanding of the …

Case Studies

Turning relationship memories into mysterious puzzles with Mind Diver

This interview is part of our Road to the IGF series. The IGF (Independent Games Festival) aims to encourage innovation in game development and to recognize independent game developers advancing the medium. Every year, Game Developer sits down with the finalists for the IGF ahead of GDC to explore the themes, design decisions, and tools …

Case Studies

Postmortem: Bringing an IP back to life with horror survival game Last Year

Game Developer Deep Dives are an ongoing series with the goal of shedding light on specific design, art, or technical features within a video game in order to show how seemingly simple, fundamental design decisions aren’t really that simple at all. Earlier installments cover topics such as implementing crossplay functionality in We Were Here Forever, …

Case Studies

Mastering minimalism and layering complexity with strategy game Thronefall

Thronefall, which comes out in Early Access on August 2, aims to simplify strategy games by offering a minimalist experience in building and defending your kingdom. Game Developer spoke with Jonas Tyroller and Paul Schnepf of Grizzly Games to discuss how their own dwindling gaming time inspired them to simplify such a complex genre, the importance …

Case Studies

Deep Dive: How custom tools made the 2D photo mode of A Highland Song sing

Game Developer Deep Dives are an ongoing series with the goal of shedding light on specific design, art, or technical features within a video game in order to show how seemingly simple, fundamental design decisions aren’t really that simple at all. Earlier installments cover topics such as the starkly stylish art direction of Bloodless, how …