Rain World: Downpour returns to a harsh, beautiful world, giving players an array of soft, cute creatures called slugcats and tasking them with trying to survive in a world that’s extremely hostile to them. Game Developer spoke with the team at VIDEOCULT to talk about how they designed the abilities of their new playable slugcats (and …
Case Studies
Deep Dive: 5 lessons learned from 10 years of Ingress
Game Developer Deep Dives are an ongoing series with the goal of shedding light on specific design, art, or technical features within a video game in order to show how seemingly simple, fundamental design decisions aren’t really that simple at all. Earlier installments cover topics such as the scientific modeling behind the irrigation and water …
Deep Dive: Cultivating the soft art of Shumi Come Home
Game Developer Deep Dives are an ongoing series with the goal of shedding light on specific design, art, or technical features within a video game in order to show how seemingly simple, fundamental design decisions aren’t really that simple at all. Earlier installments cover topics such as UI and difficulty levels in Cook Serve Forever, …
Deep Dive: Cultivating randomness in the peculiar branching narrative of Astronaut: The Best
Game Developer Deep Dives are an ongoing series with the goal of shedding light on specific design, art, or technical features within a video game in order to show how seemingly simple, fundamental design decisions aren’t really that simple at all. Earlier installments cover topics such as the player-centric approach helped Dead Cells evolve into …
Book Excerpt: Tabletop Game Accessibility: Meeple Centred Design
The following excerpt is from Tabletop Game Accessibility: Meeple Centred Design by Dr. Michael James Heron. The book was published April 12, 2024 by CRC Press, a division of Taylor & Francis, a sister company of Game Developer and Informa Tech. Use our discount code GDTF20 at checkout on Routledge.com to receive a 20% discount …
Deep Dive: How to design for impact and narrative variance with Roadwarden
Game Developer Deep Dives are an ongoing series with the goal of shedding light on specific design, art, or technical features within a video game in order to show how seemingly simple, fundamental design decisions aren’t really that simple at all. Earlier installments cover topics such as designing combat to match the beat of music …
Book Excerpt: Animal Crossing tracks the rise of the original cozy life sim
The following excerpt is from Animal Crossing by Kelsey Lewin. The book was published August 15, 2024, and is available from Boss Fight Books. Use discount code TOMNOOK for 10% off your purchase. The story of Animal Crossing’s development first starts in the space between Yoshi’s Story’s international release date in 1998 and Eguchi’s new …
Game Developer’s 2023 Wrap-Up: 10 Must-Read Deep Dives
Developer Insights is one of the coolest places on Game Developer. And I am not just saying that as the section editor. I’m also saying that as someone who gets to passively benefit from absorbing all this amazing design information every day. I’m getting the education of a lifetime. This year, our deep dives and …
Character creators are more important than ever: An interview with the team of Witchy Life Story
Video games profoundly benefit from the player’s relationship with the avatar. As an in-game representation of self that facilitates identity, participation, and self-expression, there are few art forms that foster such a direct relationship between artist and audience. In the past several years, as the desire for diverse representation in games has grown, character creators …
Deep Dive: Fleshing out the universe of Lunar Lander Beyond
Game Developer Deep Dives are an ongoing series with the goal of shedding light on specific design, art, or technical features within a video game in order to show how seemingly simple, fundamental design decisions aren’t really that simple at all. Earlier installments cover topics such as creating a game manual that accommodates multiple learning styles with …