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Case Studies

Book Excerpt: Game Design Workshop, 5th Edition

The following excerpt is from the 5th edition of “Game Design Workshop” by Tracy Fullerton. The book will be published April 19, 2024 by Taylor & Francis, a sister company of Game Developer and Informa Tech. Use our discount code GDTF20 at checkout on Routledge.com to receive a 20% discount on your purchase. Offer is …

Case Studies

Deep Dive: Modeling the global economy in Victoria 3

Game Developer Deep Dives are an ongoing series with the goal of shedding light on specific design, art, or technical features within a video game in order to show how seemingly simple, fundamental design decisions aren’t really that simple at all. Earlier installments cover topics such as how art director Olivier Latouche reimagined the art …

Case Studies

Deep Dive: Behind the starkly stylish art direction of Bloodless

Game Developer Deep Dives are an ongoing series with the goal of shedding light on specific design, art, or technical features within a video game in order to show how seemingly simple, fundamental design decisions aren’t really that simple at all. Earlier installments cover topics such as how GOG perfected the imperfect with the re-release …

Case Studies

Book Excerpt: Ultima and Worldbuilding in the Computer Role-Playing Game

The following is an excerpt from Ultima and Worldbuilding in the Computer Role-Playing Game, a historical study of Ultima (Origin Systems, 1981). The book was published in April 2024 by Amherst College Press and is available for open-access download or paperback purchase. In her classic work on human-computer interaction, Computers as Theatre, game designer Brenda Laurel …

Case Studies

Deep Dive: Harnessing the power of player feedback with Dying Light 2

Game Developer Deep Dives are an ongoing series with the goal of shedding light on specific design, art, or technical features within a video game in order to show how seemingly simple, fundamental design decisions aren’t really that simple at all. Earlier installments cover topics such as creating asynchronous multiplayer in Solium Infernum, expanding accessibility …