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Case Studies

Postmortem: The journey of Inkbound through Early Access

Game Developer Deep Dives are an ongoing series with the goal of shedding light on specific design, art, or technical features within a video game in order to show how seemingly simple, fundamental design decisions aren’t really that simple at all. Game Developer Deep Dives are an ongoing series with the goal of shedding light …

Case Studies

How Against the Storm managed to mix city-building and roguelite play

This interview is part of our Road to the IGF series. The IGF (Independent Games Festival) aims to encourage innovation in game development and to recognize independent game developers advancing the medium. Every year, Game Developer sits down with the finalists for the IGF ahead of GDC to explore the themes, design decisions, and tools …

Case Studies

Deep Dive: Expanding accessibility for As Dusk Falls’ PlayStation port

Game Developer Deep Dives are an ongoing series with the goal of shedding light on specific design, art, or technical features within a video game in order to show how seemingly simple, fundamental design decisions aren’t really that simple at all. Game Developer Deep Dives are an ongoing series with the goal of shedding light …

Case Studies

Experimenting with movement in squishy physics climb-em-up Klifur

Klifur is an exuberant morsel of a game from Torfi Asgeirsson — one of the minds behind NUTS and A Firm Handshake — that aims to explore physics and character movement by getting players to put a plucky climber through their paces. The project was inspired by turn-based fighting game Toribash, which lets players devise their own …

Case Studies

Finding the beat through environmental cues in the rhythm game Melatonin

Melatonin is a rhythm game that takes players to a charming, dreamy world filled with music where their actions are informed by the beat of the song, but without an accompanying interface telling them when to press the buttons. Instead, the game leads them through the beats by using the visuals and events happening around them, drawing a rhythm …

Case Studies

Deep Dive: How to achieve the cozy papercraft style of Paper Cut Mansion

Game Developer Deep Dives are an ongoing series with the goal of shedding light on specific design, art, or technical features within a video game in order to show how seemingly simple, fundamental design decisions aren’t really that simple at all. Earlier installments cover topics such as how art director Olivier Latouche reimagined the art …