Game Developer Deep Dives are an ongoing series with the goal of shedding light on specific design, art, or technical features within a video game in order to show how seemingly simple, fundamental design decisions aren’t really that simple at all. Earlier installments cover topics such as how indie developer Mike Sennott cultivated random elements in …
Case Studies
Deep Dive: The musical score of A Plague Tale: Requiem
Game Developer Deep Dives are an ongoing series with the goal of shedding light on specific design, art, or technical features within a video game in order to show how seemingly simple, fundamental design decisions aren’t really that simple at all. Earlier installments cover topics such as how art director Olivier Latouche reimagined the art direction of …
Deep Dive: How the animation of Little Kitty, Big City rejects realism to achieve authenticity
Game Developer Deep Dives are an ongoing series with the goal of shedding light on specific design, art, or technical features within a video game in order to show how seemingly simple, fundamental design decisions aren’t really that simple at all. Game Developer Deep Dives are an ongoing series with the goal of shedding light …
Deep Dive: From inspiration to coherence, building the world of Sifu
Game Developer Deep Dives are an ongoing series with the goal of shedding light on specific design, art, or technical features within a video game in order to show how seemingly simple, fundamental design decisions aren’t really that simple at all. Earlier installments cover topics such as implementing crossplay functionality in We Were Here Forever, …
Deep Dive: The making of Colossal Cave
Game Developer Deep Dives are an ongoing series with the goal of shedding light on specific design, art, or technical features within a video game in order to show how seemingly simple, fundamental design decisions aren’t really that simple at all. Earlier installments cover topics such as the scientific modeling behind the irrigation and water …
Deep Dive: Cultivating the sprawling, ambient sound design of Garden Life
Game Developer Deep Dives are an ongoing series with the goal of shedding light on specific design, art, or technical features within a video game in order to show how seemingly simple, fundamental design decisions aren’t really that simple at all. Earlier installments cover topics such as how Mimimi games crafted the save scum-friendly save …
Deep Dive: Behind the evocative medieval manuscript art of Pentiment
Game Developer Deep Dives are an ongoing series with the goal of shedding light on specific design, art, or technical features within a video game in order to show how seemingly simple, fundamental design decisions aren’t really that simple at all. Earlier installments cover topics such as how art director Olivier Latouche reimagined the art …
The technical logistics of designing a diverse character creator in Witchy Life Story
In part one of our interview with the developers of Witchy Life Story, we got had an insightful personal discussion with studio founder and lead designer Allie Ast, programmer Aubrey Scott and artist Sara Hagstrom, on why character creators are important to both developers and the audience, highlighting their impact on self-expression, identity, and inclusion. In part two, …
Creating the look of a child’s hand-crafted game in RPG Time: The Legend of Wright
This interview is part of our Road to the IGF series. The IGF (Independent Games Festival) aims to encourage innovation in game development and to recognize independent game developers advancing the medium. Every year, Game Developer sits down with the finalists for the IGF ahead of GDC to explore the themes, design decisions, and tools …
How regional differences in Slavic folklore shaped Blacktail
Blacktail delves into Slavic folklore as it casts the player as Baba Yaga, a being of myth whose identity can get a bit slippery depending on where you look and what you read. The development team at The Parasight used this uncertain identity to create a game about helping Baba Yaga discover who she is …