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Case Studies

Deep Dive: The musical score of A Plague Tale: Requiem

Game Developer Deep Dives are an ongoing series with the goal of shedding light on specific design, art, or technical features within a video game in order to show how seemingly simple, fundamental design decisions aren’t really that simple at all. Earlier installments cover topics such as how art director Olivier Latouche reimagined the art direction of …

Case Studies

Deep Dive: From inspiration to coherence, building the world of Sifu

Game Developer Deep Dives are an ongoing series with the goal of shedding light on specific design, art, or technical features within a video game in order to show how seemingly simple, fundamental design decisions aren’t really that simple at all. Earlier installments cover topics such as implementing crossplay functionality in We Were Here Forever, …

Case Studies

Deep Dive: The making of Colossal Cave

Game Developer Deep Dives are an ongoing series with the goal of shedding light on specific design, art, or technical features within a video game in order to show how seemingly simple, fundamental design decisions aren’t really that simple at all. Earlier installments cover topics such as the scientific modeling behind the irrigation and water …

Case Studies

Deep Dive: Cultivating the sprawling, ambient sound design of Garden Life

Game Developer Deep Dives are an ongoing series with the goal of shedding light on specific design, art, or technical features within a video game in order to show how seemingly simple, fundamental design decisions aren’t really that simple at all. Earlier installments cover topics such as how Mimimi games crafted the save scum-friendly save …

Case Studies

Deep Dive: Behind the evocative medieval manuscript art of Pentiment

Game Developer Deep Dives are an ongoing series with the goal of shedding light on specific design, art, or technical features within a video game in order to show how seemingly simple, fundamental design decisions aren’t really that simple at all. Earlier installments cover topics such as how art director Olivier Latouche reimagined the art …

Case Studies

How regional differences in Slavic folklore shaped Blacktail

Blacktail delves into Slavic folklore as it casts the player as Baba Yaga, a being of myth whose identity can get a bit slippery depending on where you look and what you read. The development team at The Parasight used this uncertain identity to create a game about helping Baba Yaga discover who she is …