Chris Kerr, News Editor December 12, 2023 2 Min Read Image via the ESA E3 has been laid to rest by organizer the Entertainment Software Association after more than two decades. The organization confirmed the news on X, formerly Twitter, and said it would continue advocating for those within game industry. “After more than two …
Programming
Owlchemy Labs CEO Andrew Eiche thinks devs should be bullish about AI
Bryant Francis, Senior Editor March 8, 2024 8 Min Read At a Glance Developers are still seeking answers to the question “how can generative AI be used in games?” AI’s high energy usage and dubious data sourcing ethics has many developers wary to adopt it. But Owlchemy Labs CEO Andrew Eiche thinks developers should be …
AI NPC chat is like VR: probably cool but certainly niche
Oscar Barda, Blogger March 25, 2024 7 Min Read In my view, the “who hasn’t dreamt of having a real conversation with an NPC” discourse should remind us of the famed “who hasn’t dreamt of living inside their game” discussions we’ve had about VR in the 2010s. It’s a technologist’s dream, but not something anyone …
We asked indies at Day of the Devs how to survive the game industry hellscape
Chris Kerr, News Editor March 26, 2024 9 Min Read Image via Game Developer / Chris Kerr It’s a radiant day in San Francisco, and I am surrounded by indies. You can’t turn a corner in The Midway without locking eyes on the most fascinating, offbeat morsel of interactive media you’ve seen since all of …
Transforming Lives and Industries: Ukraine’s Youth in the Gaming World
Dmytro Palii, Blogger November 2, 2023 5 Min Read Hello, I’m Dmytro, and I come from Ukraine, a land marked by its enduring struggle for freedom and democracy. Our journey towards independence, which culminated in 1991, has been fraught with challenges, including a Russian occupation that sought to extinguish our aspirations. In 2014, as Ukraine …
Three Reasons why I love Orbitect: A retrospective.
Matt Javanshir, Blogger November 27, 2023 10 Min Read As Orbitect is just a few short weeks away from release, I wanted to write something that I like to think is one of the things I do best: meandering reflective introspection. Orbitect is a game which is near and dear to my heart. My feelings …
The Krilling
Michael Buzil, Blogger December 4, 2023 3 Min Read This past semester we, at 310Games, have been working as a part of the Game Development program at Indiana University. Within this company, I have been working as a programmer for the game. Our game is called The Krilling, and is a role playing game where …
Why is Black hair so difficult for video games to get right? This 3D artist explains
Alessandro Fillari, Contributor March 28, 2024 7 Min Read At GDC 2024, Isaac Olander, CEO and art director at Swedish-based studio Tallgran, gave a panel on the current state of representation for Black characters, with a particular focus on why Black hair continues to be a tricky thing to nail for games. Having produced 3D …
Populating the city-builder of the future: A Deep dive into character diversity in Cities: Skylines II
Raphael Benros May 29, 2024 6 Min Read Images via Paradox Interactive. Hello, I’m Raphael Benros, a product marketer at Didimo, working alongside our engineering team to share with you how we partnered with Colossal Order to automate and accelerate the production pipeline for creating the scores of unique citizens featured within the world of …
Rolling Pixels: Looping Fiasco
Jahmal Brown, Blogger December 18, 2023 3 Min Read feature/add_game_turn_loop This ‘sprint’ was a good one! This branch of work was about separating a turn-based loop from the game’s render loop. I could see early on that trying to operate the game’s turn-based rules from the render loop had problems. A quick Google search revealed …