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Programming

It’s official: E3 is dead

Chris Kerr, News Editor December 12, 2023 2 Min Read Image via the ESA E3 has been laid to rest by organizer the Entertainment Software Association after more than two decades. The organization confirmed the news on X, formerly Twitter, and said it would continue advocating for those within game industry. “After more than two …

Programming

Owlchemy Labs CEO Andrew Eiche thinks devs should be bullish about AI

Bryant Francis, Senior Editor March 8, 2024 8 Min Read At a Glance Developers are still seeking answers to the question “how can generative AI be used in games?” AI’s high energy usage and dubious data sourcing ethics has many developers wary to adopt it. But Owlchemy Labs CEO Andrew Eiche thinks developers should be …

Programming

AI NPC chat is like VR: probably cool but certainly niche

Oscar Barda, Blogger March 25, 2024 7 Min Read In my view, the “who hasn’t dreamt of having a real conversation with an NPC” discourse should remind us of the famed “who hasn’t dreamt of living inside their game” discussions we’ve had about VR in the 2010s. It’s a technologist’s dream, but not something anyone …

Programming

Transforming Lives and Industries: Ukraine’s Youth in the Gaming World

Dmytro Palii, Blogger November 2, 2023 5 Min Read Hello, I’m Dmytro, and I come from Ukraine, a land marked by its enduring struggle for freedom and democracy. Our journey towards independence, which culminated in 1991, has been fraught with challenges, including a Russian occupation that sought to extinguish our aspirations. In 2014, as Ukraine …

Programming

Three Reasons why I love Orbitect: A retrospective.

Matt Javanshir, Blogger November 27, 2023 10 Min Read As Orbitect is just a few short weeks away from release, I wanted to write something that I like to think is one of the things I do best: meandering reflective introspection. Orbitect is a game which is near and dear to my heart. My feelings …

Programming

The Krilling

Michael Buzil, Blogger December 4, 2023 3 Min Read This past semester we, at 310Games, have been working as a part of the Game Development program at Indiana University. Within this company, I have been working as a programmer for the game. Our game is called The Krilling, and is a role playing game where …

Programming

Rolling Pixels: Looping Fiasco

Jahmal Brown, Blogger December 18, 2023 3 Min Read feature/add_game_turn_loop This ‘sprint’ was a good one! This branch of work was about separating a turn-based loop from the game’s render loop. I could see early on that trying to operate the game’s turn-based rules from the render loop had problems. A quick Google search revealed …