Dennis Foose June 4, 2024 10 Min Read Images via Krillbite Studio. Game Developer Deep Dives are an ongoing series with the goal of shedding light on specific design, art, or technical features within a video game in order to show how seemingly simple, fundamental design decisions aren’t really that simple at all. Earlier installments …
Programming
What is game programming and how do you become a game programmer?
Game Developer, Staff May 2, 2024 9 Min Read via Pexels/Darlene Alderson Game Programming 101 Stepping into the world of programming for game development can be daunting. There are many game development engines, programming languages, and other tools used by developers across the industry. But things can often be much simpler than they first appear …
Creating a Scalable Framework for Puzzle Levels
Hamilton Gilbert, Blogger November 29, 2023 5 Min Read Islands of Insight (left), Understanding (right) I love puzzles, so when I decided to start a game development project on my own this year, I wanted it to be a puzzle game. As I am working on this on my own and at the same time …
Long Gone Days – Early Access Devblog
Pablo Videla, Blogger October 18, 2023 8 Min Read Hello, I’m Pablo Videla, game designer at studio This I Dreamt, a small indie studio from Santiago, Chile, and I wanted to share a bit about our experience using Early Access on our recently launched title Long Gone Days. This I Dreamt is a three-person team, …
Top 5 Gaming Anti-Cheat Solutions To Consider For Your Game In 2024
Loreta Chilingaryan, Blogger November 13, 2023 4 Min Read Cheating in the world of gaming has been around since forever. It’s like that annoying sibling who always tries to peek at your cards during a board game. But unlike it, cheating is not a mere fun-killer; it’s a significant and escalating concern for the entire …
The Art to Programming Conversation
Kenneth Harper, Blogger December 4, 2023 6 Min Read The first component is the words themselves, and how you decide to have them stored. For the purposes of the game Rockin’ Racket, on which I am a Programmer and part-time Artist, we used Ink. Ink is a narrative scripting language developed by Inkle Studios. I …
Saltando a un tren en movimiento: Llegando al proyecto a media producción como Dev
Adolfo Rico, Blogger November 8, 2023 4 Min Read Soy Adolfo y soy uno de los desarrolladores/programadores haciendo Lil’ Guardsman. Soy afortunado de tener ya varios años haciendo juegos. Recientemente cumplí el rol de lead developer y game designer en tres títulos multiplataforma: Hunter’s Legacy, Mulaka y Aztech Forgotten Gods. El autor. Llegué a Hilltop …
Custom UI bars in Unity (Using Sliders!)
Daniel Udelhoven, Blogger December 1, 2023 4 Min Read I have been the leader programmer for the 310Games LLC since August 2023. Despite what the title may suggest however, I am not always just required to do programming work. Sometimes I need to make, for example, custom UI sliders for our art folks to come …
Demystifying 3D Character Rigging for Games
Hannah George, Blogger April 5, 2024 16 Min Read Character rigging is a vital aspect of bringing virtual characters to life, yet its complexity is often overlooked. In collaboration with one of our senior rigging and groom artists, Jan Rosales, we aim to demystify this craft and provide in-depth insights into the process of rigging …
Capcom’s close communication culture is key to sustainability, say Monster Hunter Wilds devs
Bryant Francis, Senior Editor August 26, 2024 5 Min Read Image via Capcom. At a Glance Monster Hunter Wilds, due out in 2025 seeks to be the latest megahit for Street Fighter and Resident Evil developer Capcom. The company’s record of hits come in a year where the game industry has suffered losses and layoffs. …