Adolfo Rico, Blogger November 8, 2023 4 Min Read I’m Adolfo and I’m one of the developers/programmers making Lil’ Guardsman. I’ve been lucky to make games for a number of years now. I acted as lead developer and game designer for three multi-platform console titles: Hunter’s Legacy, Mulaka and Aztech Forgotten Gods. The author. I …
Programming
Deep Dive: How Owlchemy adapted its VR titles for the Apple Vision Pro
+3 Phillip Johnson, Greg Tamargoand 3 more August 13, 2024 8 Min Read Images via Owlchemy Labs. Game Developer Deep Dives are an ongoing series with the goal of shedding light on specific design, art, or technical features within a video game in order to show how seemingly simple, fundamental design decisions aren’t really that …
Game Developer’s 2023 wrap-up: Indie developers name their unsung heroes of the year
Joel Couture, Contributor December 22, 2023 6 Min Read image via Feverdream Johnny Game development is filled with thousands of talented, inspiring, and caring individuals who fuel the creation of the beloved games we play. Despite how indispensable many of these creators are, many can toil away without awards or recognition from the greater community. …
The war on lag starts with latency
Andrew Walker, Blogger October 10, 2023 4 Min Read You load up your favourite game, ready to splat some aliens or hide in a cupboard for thirty minutes, only to find that your player keeps mysteriously teleporting around the map. One moment you’re stuck in a wall, the next you’re hovering fifty feet over a …
Adapting a New System to the Old Way
Matthew Hammans, Blogger December 4, 2023 2 Min Read While working on a project, I was tasked with implementing Unity’s new input system into our game. Our game is a top down strategy game with low player input, so I was only remapping a few of the inputs. We were mainly doing it to be …
How to get better fps on PC while porting games to consoles
+1 Kostyantyn Oleschenko, Olexandr Makeevand 1 more June 13, 2024 17 Min Read Image via Gearbox Publishing. All other images via author. The attitude to optimizing games is different for PCs and consoles. Having a well-optimized PC build is always good, but it’s rather a good practice that improves the player’s experience but is not …
Stellaris’ new AI characters are powered by AI voices
Bryant Francis, Senior Editor May 14, 2024 3 Min Read Image via Paradox Interactive. At a Glance Stellaris’ new DLC The Machine Age uses AI-powered voices for two new characters. Those audio assets were generated thanks in part to actors who agreed to provide their voices as training samples. The actors are being paid royalties, …
Astro Bot makes the tech demo mascot into leading bot material
George Yang, Contributor June 12, 2024 5 Min Read Image via Team Asobi/PlayStation At a Glance Sony’s Astro Bot is the next standalone game starring its titular tech demo mascot. The Astro Bot character previously was used to show off the potency of the PlayStation VR and PlayStation 5. The only PS5 technology he won’t …
Testing Games with AI Bots
Sophia Clarke, Blogger October 5, 2023 5 Min Read An honest “help wanted” ad for today’s quality assurance (QA) professional would include phrases like, willing to be on-call 24/7, must love repetition, must have a perfect memory, must have multiple heads and arms to flawlessly accomplish a myriad of tasks daily. Everyone knows QA testing …
Be smart about automation: the future is AI driven game testing with Keywords Studios
Ben Britten, CTO, Mighty Build and Test September 11, 2023 7 Min Read Sponsored by Keywords Studios Presented by Keywords Studios At Keywords Studios, we believe that AI is a creative collaborator and performance enhancer, with the potential to revolutionize the future of our industry. We take pride in our three world-class AI products: KantanAI …