Bryant Francis, Senior Editor February 23, 2024 2 Min Read Image via Sanzaru Games/Meta. At a Glance A challenge for VR game development is figuring out how long players are comfortable wearing even the slimmest of headsets. But according to Sanzaru Games, Asgard’s Wrath 2 players are spending hours upon hours in its open-world RPG. …
Programming
Finding a New Balance Between AI and Beneficial Bugs
Miruna Vozaru June 12, 2024 7 Min Read Pharah, one of the heroes in Overwatch, has an emote where she says, “Rocket jump? That sounds dangerous.” Almost thirty years before Pharah said that, in Quake, some players discovered that shooting a rocket into the ground would damage them but also provided a jump boost, allowing …
Better together: Making sense of the frenetic floating fleets in Flock
Chris Kerr, News Editor July 16, 2024 6 Min Read Image via Hollow Ponds Cosmets. Bewls. Pipers. Gleebs. These aren’t the mutterings of a lunatic, but rather a mere handful of creatures you’ll be able to charm and collect in Flock, the next title from Wilmot’s Warehouse and I Am Dead developer Hollow Ponds. Flock …
Curves in Games: The Art of Bezier Curves
Dongxin Tian, Blogger December 4, 2023 5 Min Read Image via Pexels user Monstera Production. What is a Bezier curve? Bezier curves are one of the most important concepts in computer graphics, known for their flexibility and precision in representing curves. The foundation of the mathematical principles of Bezier curves are the Bernstein polynomials which …
Creating Natural AI
Zachery McCurtain, Blogger December 11, 2023 6 Min Read In our game, we have lots of AI people walking around the level to be victims for the player to scare, make angry, etc. These victims are split into two types, guests and workers. Guests are there simply to be bullied by the player, while the …
Filling in the dotted line: bezier curves and creative pride
Aidan Barrett, Blogger December 12, 2023 7 Min Read A few months back, I was tasked with adding curving functionality to an existing line rendering system. This should have been a pretty simple task, just modify the existing path waypoints and add the ability to generate a curve given a few parameters. What it did …
Vampire Survivors development sounds like an open source-fueled fever dream
Bryant Francis, Senior Editor August 14, 2024 3 Min Read Image via Poncle/Future Friends. At a Glance The final issue of Game Informer includes an interview with Vampire Survivors creator Luca Galante on the making of the game. Galante describes a development cycle enabled by open source tools and free sprite packs. The game’s chaotic, …
Creating a Spatial Query System
Jitesh Mulchandani August 26, 2024 17 Min Read Image via olia danilevich. Introduction Hello, I am Jitesh Mulchandani, a senior gameplay engineer at Super Evil Megacorp. Spatial query systems have become an essential tool for enabling intelligent AI behaviors in complex game environments. They allow AI characters to dynamically analyze their surroundings and find optimal …
Real-time game telemetry at 2K Games using AWS and Rockset
February 13, 2024 1 Hr View Date: Feb 28, 2024 Duration: 1 Hr WATCH ON DEMAND Sponsored by Rockset To create and iterate on the most compelling in-game features, gaming companies use real-time game telemetry. They collect real-time gamer behavior data including game interactions, purchasing behavior, movement, interactions with other users and more to inform …
Alan Wake 2 was ‘the right time’ for Remedy to invest in live-action video, says Sam Lake
Bryant Francis, Senior Editor February 27, 2024 3 Min Read Image via Remedy/Epic Games. At a Glance Remedy has experimented with video production in game narrative since 2016’s Quantum Break. The studio began implementing live-action video inside of gameplay with the 2019 game Control. According to creative director Sam Lake, expanding its use in Alan …