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Programming

Book Excerpt: Game AI Uncovered, Volume One

Paul Roberts, Sarat Rallabandi June 18, 2024 16 Min Read Images via CRC Press. The following excerpt is from Game AI Uncovered Volume One, as edited by Paul Roberts. The book was published February 23, 2024 by CRC Press, a division of Taylor & Francis, a sister company of Game Developer and Informa Tech. Use our …

Programming

Implementing Gameplay Mechanics: Iterative Development and Design

December 4, 2023 3 Min Read The Approach I am a developer on a game called Conquering Ciros. Our studio, Crystalline Games LLC, was formed as part of the Game Design program at Indiana University. As a programmer, I joined the team in May of 2023, after the game’s overall design had been thought out …

Programming

Designing a New Sub-Genre

Omar Mohammed, Blogger December 4, 2023 9 Min Read Introduction For over a year, I’ve been the lead designer and producer for a small indie game called Go! Save the Queen! This is my first game, and along with a small team of other students at Indiana University Bloomington, we hope to release it in …

Programming

How should face models be compensated in video games?

Bryant Francis, Senior Editor December 8, 2023 7 Min Read Image via NetheRealm Studios and Warner Bros. Games. What, precisely, is the value of an actor’s face in the world of video games? Say you’re a performer who lands a gig on a video game. They only need a single day’s work from you, and …

Programming

Using Vertex Animation Texture for Complex Visual Effects

Oleksandr Horiuk, Blogger December 8, 2023 3 Min Read Vertex Animation Texture (VAT) is a technology that involves storing animations within textures to be used later in shaders. Instead of using heavy animation files with skeletal rigs or frame-by-frame caches for animations, VAT employs static geometry and a set of textures containing information about the …

Programming

Watch what happens when devs turn their games up to 1,000

Justin Carter, Contributing Editor May 10, 2024 1 Min Read Image via Tyler Glaiel & Edmund McMillan. Game developers across Twitter answered a challenge by Mewgenics co-creator Tyler Glaiel on Friday afternoon: “Pick a number in your code or data files, multiply it by 1,000, and post the results.” This all started from a player …

Programming

Volumetric Lighting Explained

Piotr Bomak, Blogger September 25, 2023 8 Min Read Hello everyone! As you might already know, The Riftbreaker runs on our own game engine, which we call the Schmetterling. Although working with your own tech is not always easy, it gives us the freedom to implement any number of new features and techniques to make …

Programming

Did you know Tears of the Kingdom has ‘a physics engine for sound’?

Bryant Francis, Senior Editor April 4, 2024 12 Min Read Image via Nintendo. At a Glance To support the ‘multiplicative gameplay’ of Tears of the Kingdom, Nintendo’s sound team made a new procedural sound system. Sound design in games is usually built on pre-made audio assets that can be responsive to gameplay. This system goes …