Showing: 71 - 80 of 80 RESULTS
Programming

Valve drops Mac support for Team Fortress 2, Portal 2, other titles

Justin Carter, Contributing Editor June 17, 2024 1 Min Read Image via Valve. A recent patch for Steam may have quietly wiped away Mac support for older Valve-developed games. Per iMore, both Portal games and Team Fortress 2 were among those made unplayable on Apple computers. Thus far, other games include Counter-Strike: Source, Day of …

Programming

IGF 2024 Winners on creating Venba, Rhythm Doctor, and more

Danielle Riendeau, Editor-in-Chief March 29, 2024 8 Min Read Via Visai The Independent Game Festival (IGF) recognizes indie designers each year, showcasing some of the best work in the space—culminating in the IGF awards at GDC each year. Game Developer runs a series of interviews called the road to IGF with most of the nominees, …

Programming

From Unity to Godot in a Weekend

Sergio Flores, Blogger September 19, 2023 6 Min Read Greetings, fellow indie devs! As the creator of the “Oni Hunters” / “Minimon” series, I’ve seen the game development world evolve drastically over the past decade. From the old times where most of us had in-house engines to the modern era where Unity was the indie …

Programming

To Mod or Not to Mod: Why The Future of Gaming is User Generated

Shahar Sorek , Chief Marketing Officer January 12, 2024 4 Min Read Sean van Zyl, known as Garuga123, has always loved dinosaurs. From the time he could pronounce brachiosaurus to now when he furnishes his room with a stylish Jurassic Park pillow. They’ve always been a pillar in his life – so much so that …

Programming

Developing a video game in Unity: an easy, step-by-step guide

Mars Buttfield-Addison, Contributor, Computer Science Researcher October 12, 2023 25 Min Read Unity is a powerful game engine that lets you build games for every modern platform. It has been used for hundreds of thousands of released games, and is popular for both 2D and 3D titles across all modern gaming platforms. Despite the company’s …

Programming

Why (and how) you should leave Unity and Unreal to make your own engine

Michael Higham, Featured Contributor March 20, 2024 5 Min Read Via Unreal and Unity So often, you’re greeted with the splash screen of Unreal Engine or “Made with Unity” when booting up a game, two of the most common game engines today. These are robust and mature engines, but they’re not always the best options …

Programming

Besiege developers say DLC model made extensive water physics possible

Bryant Francis, Senior Editor May 28, 2024 4 Min Read Image via Spiderling Studios. At a Glance Besiege developer Spiderling Studios has surprised players by unveiling a new expansion pack called The Splintered Sea. The downloadable content brings ocean-based water physics to the Early Access-developed siege engine simulator. By making this a DLC pack instead …

Programming

How Spider-Man 2’s traversal physics sling a faster superhero fantasy

Alessandro Fillari, Contributor March 21, 2024 4 Min Read via GDC Insomniac Games’ efforts in the Marvel’s Spider-Man series are seen as the most faithful and satisfying games to focus on the web-slinging heroes. Much of the acclaim comes from how intuitive the traversal system is, which was elevated further for the sequel with web-gliding. …

Programming

Orbitect, Spreadsheets, and JSON

Matt Javanshir, Blogger November 27, 2023 6 Min Read Setting the scene. What’s up, world? For anyone who works in and around super small indie video game studios, you’ll have noticed that individuals often have multiple roles in the project. People wear many hats. So many hats. More hats than a birthday party, fancy wedding …